Monthly Archives: January 2006

Flash Media Server 2.01 (Dynamo) announced

Com o codinome “‘Dynamo” será introduzido mais flexibilidade nas aquisições de licenças dando ao desenvolverdores mais escolhas.
Dynamo terá 3 modelos de licenças:

1) 150 Connections/Unlimited bandwidth/unlimited vhosts
2) 1000 Connections/40 Mbps / unlimited vhosts
3) 2500 Connections/ 25 Mbps / unlimited vhosts

Quem usa o Flash Media Server terá direito a atualização gratis para o Dynamo.

Mais detalhes Flashcomguru.com

Gravando Streaming com Flash Communication Server/Flash Media Server

Algumas vezes é frustrante para o usuário ter que baixar o arquivo todo para depois assistir seu conteúdo ainda mais tratando-se de conexões discadas. E como evolução natural desta situação, o conteúdo via streaming. Afinal, uma série de serviços, como notícias e transmissões ao vivo, rádios online, não seriam viaveis sem esta tecnologia. E somente agora que os provedores de hospedagem brasileiros começam a apostar no Flash Communication Server/ Flash Media Server. Neste artigo escrito para o MXStudio mostro como fazer isso de maneira simples e facil

Clique aqui para ler o artigo

Veja a aplicaçao em funcionamento

FCS/FMS
http://www.dotpix.com.br/~leo/?cat=11

Flash Media Server Developer Center
http://www.macromedia.com/devnet/flashmediaserver/

FlashComGuru
http://www.flashcomguru.com/

FlashCom.com.br
http://www.flashcom.com.br/

Flash Media Server Fun
http://www.fczone.com/

Recording Streaming with Flash Communication Server/Flash Media Server.

Some times are frustrating using to have it that to lower the archive all it stops later attending its content being about connections still more dialed. E as natural evolution of this situation, the content saw streaming. After all, a series of services, as notice and transmissions to the living creature, radios online, would not be viaveis without this technology. Continue reading

Type Casting with ActionScript 3.0

A type conversion is said to occur when a value is transformed into a value of a different data type. Type conversions can be either implicit or explicit. Implicit conversion, which is also called coercion, is sometimes performed by Flash Player at run time. For example, if the value 2 is assigned to a variable of the Boolean data type, Flash Player converts the value 2 to the Boolean value true before assigning the value to the variable. Explicit conversion, which is also called casting, occurs when your code instructs the compiler to treat a variable of one data type as if it belongs to a different data type. When primitive values are involved, casting actually converts values from one data type to another. To cast an object to a different type, you wrap the object name in parentheses and precede it with the name of the new type. For example, the following code takes a Boolean value and casts it to an integer: Continue reading

New Data type in ActionScript 3.0

The ActionScript 3.0 defines diverse types of generally used data. A type of data defines a type of value. An variable that is attributed a type of data can only arrest a value inside of this type of values. All the values in ActionScript 3.0, primitive or complexes, are objects. Primitive values are: Boolean, int, void, Number, String, uint and undefined. Complex values are: Array, Dates, Error, Function, RegExp, XML, and XMLList. Continue reading